Posts Tagged ‘gaming cockpit project’
Racing rig prototype done | Update 9
After 2 months I finally got the racing rig prototype done! 🎉 Having waited for that long it felt like having a son 🤣… went to the fab and taped it. This was end of the cutting process: The assembly was fairly easy, took me like 30 minutes but with…
Read MoreCockpit rdy 4 prototype | Update 8
The first version worthy of prototyping is done! 🎉 I checked and double checked all parts, curves, lines, layers, dimensions and I can confidently say the prototype will have very few fuck-ups 😅. This version also includes some improvements you suggested after my last update. Here they are: ☑️ Changed…
Read MoreAdjustment Demos – Cockpit Update 7
I haven’t been able to progress much with the racing simulator in my last few weeks cause my regular job took all of my time and drained the little energy I had left 😓. Thou late Sunday I managed to render a demo animation of how the adjustment works to…
Read MoreTower & Peripherals – Cockpit update 6
I spent last week working on management issues like the mission statement I wrote about in my last post and think it worked at least from the inspiration standpoint cause this week I advanced a lot on the sim racing cockpit project. I managed to set locations for an ATX…
Read MoreSim racing cockpit – Update 4
All adjustment dimensions, gaps and ranges defined. Check out this side-cut view of the sim racing cockpit with markers on the location options of the three main input devices: I finally discarded the extra lower position for the pedals I was considering because it would be just too low. The…
Read MoreCNC racing simulator – Update 3
It’s been a pretty productive week and I made a lot of progress with my CNC racing simulator design. I’ve almost finished defining the adjustment systems and limits and I can confidently say it will end up with: 4 wheel + shifter depth positions – Standard ± 100 mm 6…
Read MorePlywood racing simulator – Update 2
I’m making good progress with my plywood racing simulator design. I didn’t want to make a classical desk adaptation simulator which is what the Logitech racing kit (with it’s 23° inclined wheel) is designed for, but to adapt it to a formula racing position (with an almost vertical wheel and…
Read MoreGaming cockpit project – Update 1
I’m neck deep into my gaming cockpit project development but with 6 adjustment options, everything has to be checked to the detail and it’s gonna take a while. I have 4 of them sorted out but the last two are giving me a hard time. As you may see in…
Read MoreNew project: Gaming Cockpit
A week ago I went visit my cousin (a cars fan and racing addict) to find he got one of those gaming cockpits / racing simulators. He added an awesome CPU and off-the-charts GPU, threw in the pedals, wheel and gear shifter (everything with force feedback) and he’s having a…
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